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CayoPerico script for Kiddions Menu 0.9.7

Description  

Hello Everybody  in this Script you can Set the Secondary as well as Primary Target for the Heist Preps and Get the FInale Ready by just using this Javascript and to use this you gotta first pay the Setup cost that is $25,000 to Pavel and Exit the Planning Board and go to your Kosatka Storage Area Now Just open the Menu and then Navigate to Scripts tab you will be Able to see the option named as “Cayo Perico Heist Setup” Select the Title then , Set the Target as you like Suppose for Primary and Secondary then after been set the NUmber will by Default changes to 0 that is nothing ot worry about now select the total players your playing with this is the most important step in the setup then go to the Planning screen then start the finale and set the cuts as mentioned in the scripts if your playing as solo then take yourself as 100% if 2 Members then set 50% and 50% and if there’s 3 Persons then Set as 35%,35% and 30% then start , if there’s 4 Players then Set each as 25% and then set the finale and Remember that dont take Office Cash while using this script as Setup because if you take the offcie cash then the total take will be mismatched and exceeds the Max pay limit , Thats it Enjoy the Script!!

All the Source Code for the Script and the necessary project files are available to Below from this page. Click the Show Code button on the bottom of this page and wait until the countdown timer is finished. If you couldn’t get the Code Copied then please contact us or comment on our youtube channel. Thank you!

So after Copying the Script Code Just on your Pc Open A Notepad and Paste the Whole Script there and Press on Save and Save the Script as Named “Cayo Perico Heist Setup Script for v1.64.lua” Make Sure at the End your Putting the .lua so that it saves the File in a LUA Format and Toggle the Option as Check in the Menu to See the Effect in the Game, So Thats it Enjoy !!!

Instructions  :  To use it 

Step 1: Open GTA V Online Make Sure you have Loaded into Online Completley and then

 
Step 2 : After Saving the Script / Tool then Launch the Tool if its a Script then
 
Step 3 : Place the Script onto Your Kiddions Modest Menu Locations inside the Scripts Folder , example :- modest- menu- v.9.7\scripts\
 
Step 4 : But as on this Page this is a Script so place the script on the required location ad then open the menu
 
Step 5 : If its already been opened the Relaod the script from settings tab and then navigate to the title named Cayo perico Heist Setup Title and select it
 
Step 6 : Then set all the Required Primary Target and secondary target as you like then go to kosatka stored loaction and reenter the setup screeen to see the changes to overcome   
 
Step 7 : If you Faced any problem then cancel the heist by calling pavel and re-setup again using the script and try to set the cuts accordingly as it said, Thats it enjoy ^_^

Java Script Source Code

local demo_menu = menu.add_submenu("Cayo Perico Heist Setup")

local function Text(text)
	menu.add_action(text, function() end)
end

PrepMenu = demo_menu:add_submenu("⫸Skip Cayo Heist Preps")
local function Text(text)
	demo_menu:add_action(text, function() end)
end
local function Text(text)
	PrepMenu:add_action(text, function() end)
end

Text("----------➤Set Primary Target◄-----------")
PrepMenu:add_action("Teq-0/Rub-1/Bon-2/Pink-3/Mad-4/Pan-5", function() end)
PrepMenu:add_int_range("PrimaryTarget - Target:", 1, 0, 5, function() return 1 end, function(H4CNF_TARGET)
	PlayerIndex = globals.get_int(1574918)
	if PlayerIndex == 0 then
		mpx = "MP0_"
	else
		mpx = "MP1_"
	end
       if H4CNF_TARGET == 0 then
		Value = 0
	end
	if H4CNF_TARGET == 1 then
		Value = 1
	end
	if H4CNF_TARGET == 2 then
		Value = 2
	end
	if H4CNF_TARGET == 3 then
		Value = 3
	end
        if H4CNF_TARGET == 4 then
		Value = 4
	end
        if H4CNF_TARGET == 5 then
		Value = 5
	end
stats.set_int(mpx .. "H4CNF_TARGET",H4CNF_TARGET )
end)
local function Text(text)
	PrepMenu:add_action(text, function() end)
end

Text("————————————————————")
local function Text(text)
	PrepMenu:add_action(text, function() end)
end

Text("--------➤Set Secondary Target◄---------")
PrepMenu:add_action("Gold-0/Coke-1/Weed-2/Cash-3/All-4", function() end)
PrepMenu:add_int_range("Secondary Target - Target:", 1, 0, 4, function() return 1 end, function(sectarget)
	PlayerIndex = globals.get_int(1574918)
	if PlayerIndex == 0 then
		mpx = "MP0_"
	else
		mpx = "MP1_"
	end
 if sectarget == 0 then
          stats.set_int(mpx .. "H4LOOT_GOLD_C", 255)
          stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 255)
          stats.set_int(mpx .. "H4LOOT_GOLD_V", 1251817)
          stats.set_int(mpx .. "H4LOOT_WEED_V", 0)
          stats.set_int(mpx .. "H4LOOT_COKE_V", 0)
          stats.set_int(mpx .. "H4LOOT_CASH_V", 0)
          stats.set_int(mpx .. "H4LOOT_COKE_I", 0)
          stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 0)
	  stats.set_int(mpx .. "H4LOOT_COKE_C", 0)
          stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 0)
          stats.set_int(mpx .. "H4LOOT_WEED_I", 0)
          stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 0)
          stats.set_int(mpx .. "H4LOOT_WEED_C", 0)
          stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 0)
          stats.set_int(mpx .. "H4LOOT_CASH_I", 0)
	  stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 0)
	  stats.set_int(mpx .. "H4LOOT_CASH_C", 0)
	  stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 0)
          stats.set_int(mpx .. "H4LOOT_CASH_V", 0)
	end
	if sectarget == 1 then
		stats.set_int(mpx .. "H4LOOT_COKE_I", 167772)
		stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 167772)
		stats.set_int(mpx .. "H4LOOT_COKE_C", 255)
		stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 255)
                stats.set_int(mpx .. "H4LOOT_COKE_V", 938863)
                stats.set_int(mpx .. "H4LOOT_GOLD_I", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_I_SCOPED", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
                stats.set_int(mpx .. "H4LOOT_WEED_V", 0)
                stats.set_int(mpx .. "H4LOOT_CASH_V", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_C", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
                stats.set_int(mpx .. "H4LOOT_WEED_I", 0)
		stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 0)
		stats.set_int(mpx .. "H4LOOT_WEED_C", 0)
		stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 0)
                stats.set_int(mpx .. "H4LOOT_WEED_V", 0)
                stats.set_int(mpx .. "H4LOOT_CASH_I", 0)
		stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 0)
		stats.set_int(mpx .. "H4LOOT_CASH_C", 0)
		stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 0)
                stats.set_int(mpx .. "H4LOOT_CASH_V", 0)
	end
	if sectarget == 2 then
		stats.set_int(mpx .. "H4LOOT_WEED_I", 17215)
		stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 17215)
		stats.set_int(mpx .. "H4LOOT_WEED_C", 255)
		stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 255)
                stats.set_int(mpx .. "H4LOOT_WEED_V", 625908)
                stats.set_int(mpx .. "H4LOOT_COKE_I", 0)
		stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 0)
		stats.set_int(mpx .. "H4LOOT_COKE_C", 0)
		stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 0)
                stats.set_int(mpx .. "H4LOOT_COKE_V", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
                stats.set_int(mpx .. "H4LOOT_CASH_V", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_C", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
                stats.set_int(mpx .. "H4LOOT_CASH_I", 0)
		stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 0)
		stats.set_int(mpx .. "H4LOOT_CASH_C", 0)
		stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 0)
                stats.set_int(mpx .. "H4LOOT_CASH_V", 0)
	end
	if sectarget == 3 then
		stats.set_int(mpx .. "H4LOOT_CASH_I", 215)
		stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 215)
		stats.set_int(mpx .. "H4LOOT_CASH_C", 255)
		stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 255)
                stats.set_int(mpx .. "H4LOOT_CASH_V", 469431)
                stats.set_int(mpx .. "H4LOOT_GOLD_I", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_I_SCOPED", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
                stats.set_int(mpx .. "H4LOOT_COKE_I", 0)
		stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 0)
		stats.set_int(mpx .. "H4LOOT_COKE_C", 0)
		stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 0)
                stats.set_int(mpx .. "H4LOOT_COKE_V", 0)
                stats.set_int(mpx .. "H4LOOT_WEED_I", 0)
		stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 0)
		stats.set_int(mpx .. "H4LOOT_WEED_C", 0)
		stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 0)
                stats.set_int(mpx .. "H4LOOT_WEED_V", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
                stats.set_int(mpx .. "H4LOOT_WEED_V", 0)
                stats.set_int(mpx .. "H4LOOT_COKE_V", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_C", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 0)
                stats.set_int(mpx .. "H4LOOT_GOLD_V", 0)
                stats.set_int(mpx .. "H4LOOT_WEED_I", 0)
		stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 0)
		stats.set_int(mpx .. "H4LOOT_WEED_C", 0)
		stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 0)
                stats.set_int(mpx .. "H4LOOT_WEED_V", 0)
                stats.set_int(mpx .. "H4LOOT_COKE_I", 0)
		stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 0)
		stats.set_int(mpx .. "H4LOOT_COKE_C", 0)
		stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 0)
                stats.set_int(mpx .. "H4LOOT_COKE_V", 0)
	end
             if sectarget == 4 then
		stats.set_int(mpx .. "H4LOOT_CASH_I", 215)
		stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 215)
		stats.set_int(mpx .. "H4LOOT_CASH_C", 255)
		stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 255)
                stats.set_int(mpx .. "H4LOOT_CASH_V", 469431)
                stats.set_int(mpx .. "H4LOOT_GOLD_I", 215)
                stats.set_int(mpx .. "H4LOOT_GOLD_I_SCOPED", 215)
                stats.set_int(mpx .. "H4LOOT_GOLD_V", 469431)
                stats.set_int(mpx .. "H4LOOT_COKE_I", 215)
		stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 215)
		stats.set_int(mpx .. "H4LOOT_COKE_C", 255)
		stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 255)
                stats.set_int(mpx .. "H4LOOT_COKE_V", 469431)
                stats.set_int(mpx .. "H4LOOT_WEED_I", 215)
		stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 215)
		stats.set_int(mpx .. "H4LOOT_WEED_C", 255)
		stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 255)
                stats.set_int(mpx .. "H4LOOT_WEED_V", 469431)
                stats.set_int(mpx .. "H4LOOT_GOLD_V", 469431)
                stats.set_int(mpx .. "H4LOOT_WEED_V", 469431)
                stats.set_int(mpx .. "H4LOOT_COKE_V", 469431)
                stats.set_int(mpx .. "H4LOOT_GOLD_C", 255)
                stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 255)
                stats.set_int(mpx .. "H4LOOT_GOLD_V", 469431)
                stats.set_int(mpx .. "H4LOOT_WEED_I", 215)
		stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 215)
		stats.set_int(mpx .. "H4LOOT_WEED_C", 255)
		stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 255)
                stats.set_int(mpx .. "H4LOOT_WEED_V", 469431)
                stats.set_int(mpx .. "H4LOOT_COKE_I", 215)
		stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 215)
		stats.set_int(mpx .. "H4LOOT_COKE_C", 255)
		stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 255)
                stats.set_int(mpx .. "H4LOOT_COKE_V", 469431)
	end
end)
local function Text(text)
	PrepMenu:add_action(text, function() end)
end

Text("————————————————————")
local function Text(text)
	PrepMenu:add_action(text, function() end)
end

Text("---------(Info)----------")
Text("Set Cuts Accordingly")
Text("1P Set Cuts = 100%")
Text("2P Set Cuts = 50%—50%")
Text("3P Set Cuts = 30%—35%—35%")
Text("4P Set Cuts = 25%—25%—25%—25%")
Text("Dont Take Office Cash on Panther Target")
Text("Dont Exceed 2.5 Mil per Each")
local function Text(text)
	PrepMenu:add_action(text, function() end)
end
local function Text(text)
	PrepMenu:add_action(text, function() end)
end

Text("————————————————————")
Text("--------➤Set Players◄---------")
PrepMenu:add_int_range("Set for 1P,2P,3P,4P:", 1, 1, 4, function() return 1 end, function(NumPlayers)
	if NumPlayers == 1 then
		LootValue = 277000
	end
	if NumPlayers == 2 then
		LootValue = 277000 -- Use 50%/50% split
	end
	if NumPlayers == 3 then
		LootValue = 277000 -- Use 35%/35%/30% split
	end
	if NumPlayers == 4 then
		LootValue = 277000 -- Use 25%/25%/25%/25% split
	end

	PlayerIndex = globals.get_int(1574918)

The Above Code is Just a Half Code theres a Full Code Below with a Copy Button you may use the Below one Fully and Save it as LUA

More Information :  
Credits to #Boredom123 Sharing the Script with us thanks for sharing with us in the Forum 
Caution :  
Dont take the Office Cash if your total take increased 2.5 Million and then sets the CUts accordingly as in the script with required Cuts and the Players  !

in-  Game Picture : 

Some Screenshot of During Gameplay  
 

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OR You can Simply Press this  Button Below to Go to Main Download Page

OR You can Simply Press this  Button Below to Go to Main Page

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