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One Click BoosterScript for Kiddions Mod Menu 0.9.8

Description  

Hello Everybody, With this Script you can boost your vehicle speed with just one tap it just boost your vehicle to max speed with this you can troll your friends in the races with suspicious speed in the timetrial and other events and yeah this wont work in the air vheilces such as oppressor mk2 or any helicopter or jets so this how it works 

All the Source Link for the Menu and the necessary project files are available to Below from this page. Click the Show Code button on the bottom of this page and wait until the countdown timer is finished. If you couldn’t get the Code Copied then please contact us or comment on our youtube channel. Thank you!

Instructions  :  To use it 

Step 1: Open GTA V Online Make Sure you have Loaded into Online Completley and then
 
Step 2 : After Saving the Script / Tool then Launch the Tool if its a Script then
 
Step 3 : After been Saved to your PC then copy / move the script to your Kiddions/Scripts Folder Locations and save there 
 
Step 4 : Then Launch the Menu if its been already been Launched then Try to reload the scripts under settings tab and go through the Scripts Section
 
Step 5 : Then you will be able to see the One Click Boost % Set the Desired Percentage you like by default it will be set it to 100% you can change it to any other if you like to just press the “Insert” key to activate the script and again the same key to deactivate it 
 
Step 6 : This script wont work on Air Vehicles such as Opressor Mk2 or any other fly vehicles because it cant handle the speed on air  
 
Step 7 : If you Faced any problem then make sure you comment to let us know the probelm, Thats it enjoy ^_^

Java Script Source Code

	--------------------------------
--Original Script by Quad_Plex
--------------------------------
--functions for carboost
local cars_data = {}
local multiplier_percent = 100
local function boostVehicle(vehicle_data, hash, vehicle, boost)
if boost then --boost mode
accel = vehicle_data[1] * (17 * (multiplier_percent / 100))
brake_force = vehicle_data[2] * (23 * (multiplier_percent / 100))
gravity = 19.7
handbrake_force = vehicle_data[4] * (14 * (multiplier_percent / 100))
initial_drive_force = vehicle_data[5] * (690 * (multiplier_percent / 100)) --nice
traction_min = 6 + (2 * (multiplier_percent / 100)) --very high traction. Used without roll_centre modification, the car will constantly flip
traction_max = vehicle_data[7] + (2 * (multiplier_percent / 100))
traction_bias_front = 0.420
up_shift = 10000 --huge shift values, causing cars to get stuck in gear and accelerate rapidly
down_shift = 10000
max_flat_vel = 10000
--mass_offset = vector3(0,2,1) --puts the centre of mass up and in front of the car, making it more stable EDIT: actually this option is quite buggy, only gets applied on reload like vehicle_mass and causes cars to flip uncontrollably. Just gonna ignore it.
collision_dmg_multiplier = 0
engine_dmg_multiplier = 0
if multiplier_percent >= 100 then
--Dont increase the following roll_centre variables more than 100%. Makes things flip.
multiplier_percent = 100
end
roll_centre_front = vehicle_data[15] + (0.300 * (multiplier_percent / 100)) --these two stop the car from rolling even at high speeds, it rolls inwards instead
roll_centre_rear = vehicle_data[16] + (0.300 * (multiplier_percent / 100))
drive_bias = 0.5 --all wheel drive
traction_loss_mult = 1
initial_drag_coeff = 1 --no drag forces
else --restore mode
accel = vehicle_data[1]
brake_force = vehicle_data[2]
gravity = vehicle_data[3]
handbrake_force = vehicle_data[4]
initial_drive_force = vehicle_data[5]
traction_min = vehicle_data[6]
traction_max = vehicle_data[7]
traction_bias_front = vehicle_data[8]
up_shift = vehicle_data[9]
down_shift = vehicle_data[10]
max_flat_vel = vehicle_data[11]
--mass_offset = vehicle_data[12]
collision_dmg_multiplier = vehicle_data[13]
engine_dmg_multiplier = vehicle_data[14]
roll_centre_front = vehicle_data[15]
roll_centre_rear = vehicle_data[16]
drive_bias = vehicle_data[17]
traction_loss_mult = vehicle_data[18]
initial_drag_coeff = vehicle_data[19]
end

vehicle:set_acceleration(accel)
vehicle:set_brake_force(brake_force)
vehicle:set_gravity(gravity)

The Above Code is Just a Half Code theres a Full Code Below with a Copy Button you may use the Below one Fully and Save it as LUA

More Information :  
Credits to #QuadPlex Sharing the Script with us thanks for sharing with us in the Forum 

in-  Game Picture : 

Some Screenshot During Gameplay 

Download Script By Like & Commentt

 

 

OR You can Simply Press this  Button Below to Go to Main Download Page

Disclaimer:
We do not intent to infringe any intellectual right artist right or copyright. If you feel any of the content posted here is under your ownership just contact us and we will remove that content immediately. Or if you require a suitable credit please let us know. Scripts or Menus and any other information presented on this site is intended only to familiarize users with the materials that may be of interest to them..   Please Try to Contribute our Work !

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