Bunker Instant Fail Script for gta 5 online 1.69 with Battle Eye Bypassed
A Bunker Instant Fail but Earn 750k/Sec Script for YimMenu in GTA V Online 1.69 would allow players to trigger an instant failure of their bunker sales while still receiving a large payout, such as 750k per second. This type of script would be used to exploit the bunker sale mechanics in GTA Online by ensuring the sale mission fails, but the player still receives the payout as if they had successfully completed it.
in- Game Picture :
Video of the Script
Credits & Thanks to #LUCKY6464 (UC) & UC Communtiy For Sharing the Script and Globals with us thanks for sharing with us in the Forum
Features [+]
- Instant 750k Money
- Doesnt Interface Within Completed Missions
- Can Claim 750k+ to 2.1 Billion
- Can Loop the Mission Failed Infinity Times with no Cooldown
- Safe to Earn Money Without any Complications
Installation Instructions [+]
- Extract the Script to your Yim Menu Scripts Location Open Run in Windows by Presing key
"Win + R"
Type%appdata%
and hit enter. - Open Yim Menu and Open Scripts
\YimMenu\scripts
- Place the Extracted Script into that Location
- Open GTA 5 and Open Menu Settings and Open Lua and Select
"Reload all"
You will be Able to see Bunker v1.69 Tab Select it and Start the Bunker Mission then Press once the call been EndedInstant Failed Sell
Select it once you will be recieved the amount of money with failed mission
Frequently Asked Questions
Q: Is the mod menu safe to use?A: The mod includes anti-cheat bypass measures; however, use it at your own risk.
Q: Which versions of GTA V are compatible?A: The mod works with the latest updates of GTA V on PC 1.70 Version.
Q: Can I play online with this mod?A: The mod is designed for invite-only or solo sessions. can public lobbies if you have FSL Loaded.
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The script would likely function by forcing the game to register a failure on the sale mission (e.g., by instantly triggering hostile NPCs or the vehicle destruction event), while simultaneously bypassing the usual payout conditions. This could be achieved by manipulating game variables such as mission success/failure states and adjusting the reward payout system.