
CayoPerico script for Kiddions Menu 0.9.7
Description
Hello Everybody in this Script you can Set the Secondary as well as Primary Target for the Heist Preps and Get the FInale Ready by just using this Javascript and to use this you gotta first pay the Setup cost that is $25,000 to Pavel and Exit the Planning Board and go to your Kosatka Storage Area Now Just open the Menu and then Navigate to Scripts tab you will be Able to see the option named as “Cayo Perico Heist Setup” Select the Title then , Set the Target as you like Suppose for Primary and Secondary then after been set the NUmber will by Default changes to 0 that is nothing ot worry about now select the total players your playing with this is the most important step in the setup then go to the Planning screen then start the finale and set the cuts as mentioned in the scripts if your playing as solo then take yourself as 100% if 2 Members then set 50% and 50% and if there’s 3 Persons then Set as 35%,35% and 30% then start , if there’s 4 Players then Set each as 25% and then set the finale and Remember that dont take Office Cash while using this script as Setup because if you take the offcie cash then the total take will be mismatched and exceeds the Max pay limit , Thats it Enjoy the Script!!
All the Source Code for the Script and the necessary project files are available to Below from this page. Click the Show Code button on the bottom of this page and wait until the countdown timer is finished. If you couldn’t get the Code Copied then please contact us or comment on our youtube channel. Thank you!
So after Copying the Script Code Just on your Pc Open A Notepad and Paste the Whole Script there and Press on Save and Save the Script as Named “Cayo Perico Heist Setup Script for v1.64.lua” Make Sure at the End your Putting the .lua so that it saves the File in a LUA Format and Toggle the Option as Check in the Menu to See the Effect in the Game, So Thats it Enjoy !!!
Instructions : To use it
Step 1: Open GTA V Online Make Sure you have Loaded into Online Completley and then
Java Script Source Code:
local demo_menu = menu.add_submenu("Cayo Perico Heist Setup") local function Text(text) menu.add_action(text, function() end) end PrepMenu = demo_menu:add_submenu("⫸Skip Cayo Heist Preps") local function Text(text) demo_menu:add_action(text, function() end) end local function Text(text) PrepMenu:add_action(text, function() end) end Text("----------➤Set Primary Target◄-----------") PrepMenu:add_action("Teq-0/Rub-1/Bon-2/Pink-3/Mad-4/Pan-5", function() end) PrepMenu:add_int_range("PrimaryTarget - Target:", 1, 0, 5, function() return 1 end, function(H4CNF_TARGET) PlayerIndex = globals.get_int(1574918) if PlayerIndex == 0 then mpx = "MP0_" else mpx = "MP1_" end if H4CNF_TARGET == 0 then Value = 0 end if H4CNF_TARGET == 1 then Value = 1 end if H4CNF_TARGET == 2 then Value = 2 end if H4CNF_TARGET == 3 then Value = 3 end if H4CNF_TARGET == 4 then Value = 4 end if H4CNF_TARGET == 5 then Value = 5 end stats.set_int(mpx .. "H4CNF_TARGET",H4CNF_TARGET ) end) local function Text(text) PrepMenu:add_action(text, function() end) end Text("————————————————————") local function Text(text) PrepMenu:add_action(text, function() end) end Text("--------➤Set Secondary Target◄---------") PrepMenu:add_action("Gold-0/Coke-1/Weed-2/Cash-3/All-4", function() end) PrepMenu:add_int_range("Secondary Target - Target:", 1, 0, 4, function() return 1 end, function(sectarget) PlayerIndex = globals.get_int(1574918) if PlayerIndex == 0 then mpx = "MP0_" else mpx = "MP1_" end if sectarget == 0 then stats.set_int(mpx .. "H4LOOT_GOLD_C", 255) stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 255) stats.set_int(mpx .. "H4LOOT_GOLD_V", 1251817) stats.set_int(mpx .. "H4LOOT_WEED_V", 0) stats.set_int(mpx .. "H4LOOT_COKE_V", 0) stats.set_int(mpx .. "H4LOOT_CASH_V", 0) stats.set_int(mpx .. "H4LOOT_COKE_I", 0) stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_COKE_C", 0) stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_WEED_I", 0) stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_WEED_C", 0) stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_CASH_I", 0) stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_CASH_C", 0) stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_CASH_V", 0) end if sectarget == 1 then stats.set_int(mpx .. "H4LOOT_COKE_I", 167772) stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 167772) stats.set_int(mpx .. "H4LOOT_COKE_C", 255) stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 255) stats.set_int(mpx .. "H4LOOT_COKE_V", 938863) stats.set_int(mpx .. "H4LOOT_GOLD_I", 0) stats.set_int(mpx .. "H4LOOT_GOLD_I_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_GOLD_V", 0) stats.set_int(mpx .. "H4LOOT_WEED_V", 0) stats.set_int(mpx .. "H4LOOT_CASH_V", 0) stats.set_int(mpx .. "H4LOOT_GOLD_C", 0) stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_GOLD_V", 0) stats.set_int(mpx .. "H4LOOT_WEED_I", 0) stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_WEED_C", 0) stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_WEED_V", 0) stats.set_int(mpx .. "H4LOOT_CASH_I", 0) stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_CASH_C", 0) stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_CASH_V", 0) end if sectarget == 2 then stats.set_int(mpx .. "H4LOOT_WEED_I", 17215) stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 17215) stats.set_int(mpx .. "H4LOOT_WEED_C", 255) stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 255) stats.set_int(mpx .. "H4LOOT_WEED_V", 625908) stats.set_int(mpx .. "H4LOOT_COKE_I", 0) stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_COKE_C", 0) stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_COKE_V", 0) stats.set_int(mpx .. "H4LOOT_GOLD_V", 0) stats.set_int(mpx .. "H4LOOT_CASH_V", 0) stats.set_int(mpx .. "H4LOOT_GOLD_C", 0) stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_GOLD_V", 0) stats.set_int(mpx .. "H4LOOT_CASH_I", 0) stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_CASH_C", 0) stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_CASH_V", 0) end if sectarget == 3 then stats.set_int(mpx .. "H4LOOT_CASH_I", 215) stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 215) stats.set_int(mpx .. "H4LOOT_CASH_C", 255) stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 255) stats.set_int(mpx .. "H4LOOT_CASH_V", 469431) stats.set_int(mpx .. "H4LOOT_GOLD_I", 0) stats.set_int(mpx .. "H4LOOT_GOLD_I_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_GOLD_V", 0) stats.set_int(mpx .. "H4LOOT_COKE_I", 0) stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_COKE_C", 0) stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_COKE_V", 0) stats.set_int(mpx .. "H4LOOT_WEED_I", 0) stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_WEED_C", 0) stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_WEED_V", 0) stats.set_int(mpx .. "H4LOOT_GOLD_V", 0) stats.set_int(mpx .. "H4LOOT_WEED_V", 0) stats.set_int(mpx .. "H4LOOT_COKE_V", 0) stats.set_int(mpx .. "H4LOOT_GOLD_C", 0) stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_GOLD_V", 0) stats.set_int(mpx .. "H4LOOT_WEED_I", 0) stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_WEED_C", 0) stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_WEED_V", 0) stats.set_int(mpx .. "H4LOOT_COKE_I", 0) stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_COKE_C", 0) stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(mpx .. "H4LOOT_COKE_V", 0) end if sectarget == 4 then stats.set_int(mpx .. "H4LOOT_CASH_I", 215) stats.set_int(mpx .. "H4LOOT_CASH_I_SCOPED", 215) stats.set_int(mpx .. "H4LOOT_CASH_C", 255) stats.set_int(mpx .. "H4LOOT_CASH_C_SCOPED", 255) stats.set_int(mpx .. "H4LOOT_CASH_V", 469431) stats.set_int(mpx .. "H4LOOT_GOLD_I", 215) stats.set_int(mpx .. "H4LOOT_GOLD_I_SCOPED", 215) stats.set_int(mpx .. "H4LOOT_GOLD_V", 469431) stats.set_int(mpx .. "H4LOOT_COKE_I", 215) stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 215) stats.set_int(mpx .. "H4LOOT_COKE_C", 255) stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 255) stats.set_int(mpx .. "H4LOOT_COKE_V", 469431) stats.set_int(mpx .. "H4LOOT_WEED_I", 215) stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 215) stats.set_int(mpx .. "H4LOOT_WEED_C", 255) stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 255) stats.set_int(mpx .. "H4LOOT_WEED_V", 469431) stats.set_int(mpx .. "H4LOOT_GOLD_V", 469431) stats.set_int(mpx .. "H4LOOT_WEED_V", 469431) stats.set_int(mpx .. "H4LOOT_COKE_V", 469431) stats.set_int(mpx .. "H4LOOT_GOLD_C", 255) stats.set_int(mpx .. "H4LOOT_GOLD_C_SCOPED", 255) stats.set_int(mpx .. "H4LOOT_GOLD_V", 469431) stats.set_int(mpx .. "H4LOOT_WEED_I", 215) stats.set_int(mpx .. "H4LOOT_WEED_I_SCOPED", 215) stats.set_int(mpx .. "H4LOOT_WEED_C", 255) stats.set_int(mpx .. "H4LOOT_WEED_C_SCOPED", 255) stats.set_int(mpx .. "H4LOOT_WEED_V", 469431) stats.set_int(mpx .. "H4LOOT_COKE_I", 215) stats.set_int(mpx .. "H4LOOT_COKE_I_SCOPED", 215) stats.set_int(mpx .. "H4LOOT_COKE_C", 255) stats.set_int(mpx .. "H4LOOT_COKE_C_SCOPED", 255) stats.set_int(mpx .. "H4LOOT_COKE_V", 469431) end end) local function Text(text) PrepMenu:add_action(text, function() end) end Text("————————————————————") local function Text(text) PrepMenu:add_action(text, function() end) end Text("---------(Info)----------") Text("Set Cuts Accordingly") Text("1P Set Cuts = 100%") Text("2P Set Cuts = 50%—50%") Text("3P Set Cuts = 30%—35%—35%") Text("4P Set Cuts = 25%—25%—25%—25%") Text("Dont Take Office Cash on Panther Target") Text("Dont Exceed 2.5 Mil per Each") local function Text(text) PrepMenu:add_action(text, function() end) end local function Text(text) PrepMenu:add_action(text, function() end) end Text("————————————————————") Text("--------➤Set Players◄---------") PrepMenu:add_int_range("Set for 1P,2P,3P,4P:", 1, 1, 4, function() return 1 end, function(NumPlayers) if NumPlayers == 1 then LootValue = 277000 end if NumPlayers == 2 then LootValue = 277000 -- Use 50%/50% split end if NumPlayers == 3 then LootValue = 277000 -- Use 35%/35%/30% split end if NumPlayers == 4 then LootValue = 277000 -- Use 25%/25%/25%/25% split end PlayerIndex = globals.get_int(1574918)
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