Shoot Vehicles Script for Kiddions Menu 0.9.7 for GTA V – v1.66 Latest Script for 2023
shootvehicle script for Kiddions Menu 0.9.7
Description
Hello Everybody in this Script you can Modify the Bullet Type of Impact to a Vehicle , it can be any Vehicle Either A Car, Airplane, Boar or a Helicopter by this Code you can just Change the Way From Normal Bullet to Vehicle Bulletand it Supports the Kiddions Mod Menu 0.9.7 and Hopefully it may support for future versions too , as if know it Shoots only on the Ground Entites like if theres a Cop Chopper then you can Shoot to the Air Chopper Only but not on the Sky so this Locks the Ability to Shoot in the Sky but can shoot aywhere on the Ground By just Free Lines of Code
All the Source Code for the Script and the necessary project files are available to Below from this page. Click the Show Code button on the bottom of this page and wait until the countdown timer is finished. If you couldn’t get the Code Copied then please contact us or comment on our youtube channel. Thank you!
So after Copying the Script Code Just on your Pc Open A Notepad and Paste the Whole Script there and Press on Save and Save the Script as Named “VehicleShooterScript for v1.64.lua” Make Sure at the End your Putting the .lua so that it saves the File in a LUA Format and Toggle the Option as Check in the Menu to See the Effect in the Game, So Thats it Enjoy !!!
Instructions: To use it
Step 1: Open GTA V Online Make Sure you have Loaded into Online Completley and then
Step 2 : After Saving the Script / Tool then Launch the Tool if its a Script then
Step 3 : Place the Script onto Your Kiddions Modest Menu Locations inside the Scripts Folder , example :- modest- menu- v.9.7\scripts\
Step 4 : But as on this Page this is a Tool So Launch it Completely wait while it loads until it done 100%
Step 5 : Then Toggle the options + Symbol to see mre options in the Table and make sure your using it in a Public Lobbies
Step 6 : This Tool can set all the Functions Such as GodMode , offradar , Change Time of Online and Many other things
Step 7 : If you Faced any problem before installing CT Engine then Make sure the link is offical or else it may wont work you need to have CT Engine to Run this Script, Thats it enjoy ^_^
Java Script Source Code:
local VehicleSpawnGlobal = 2639783
local function createVehicle(modelhash, pos)
globals.set_int(VehicleSpawnGlobal + 46, modelhash)
globals.set_float(VehicleSpawnGlobal + 42, pos.x)
globals.set_float(VehicleSpawnGlobal + 43, pos.y)
globals.set_float(VehicleSpawnGlobal + 44, pos.z)
globals.set_boolean(VehicleSpawnGlobal + 41, true)
end
local weapon_data = {}
local enabled = false
local function spawnCarWhereAiming()
if not enabled then return end
--check weapon hit force and put in table
local weapon = localplayer:get_current_weapon()
local force = weapon:get_vehicle_force()
if force < 100000 then
weapon_data[weapon:get_name_hash()] = force
weapon:set_vehicle_force(99900000)
end
createVehicle(joaat("Insurgent2"), (localplayer:get_position() + localplayer:get_heading()*4) + vector3(0,0,1))
end
local hotkey
local function carAPult()
if not localplayer or localplayer == nil then return end
enabled = not enabled
if enabled then
More Information:
Credits to #QuadPlexSharing the Script with us thanks for sharing with us in the Forum
Caution:
It Doesnt Shoot up in the Sky , or in the Heist But only it Shoots in the Sky when there’s an Entity like Cop Chopper Running around then your able to Aim it !
in- Game Picture :
Some Screenshot of During Gameplay
--Original Script by Quad_Plex
local VehicleSpawnGlobal = 2639783
local function createVehicle(modelhash, pos)
globals.set_int(VehicleSpawnGlobal + 46, modelhash)
globals.set_float(VehicleSpawnGlobal + 42, pos.x)
globals.set_float(VehicleSpawnGlobal + 43, pos.y)
globals.set_float(VehicleSpawnGlobal + 44, pos.z)
globals.set_boolean(VehicleSpawnGlobal + 41, true)
end
local weapon_data = {}
local enabled = false
local function spawnCarWhereAiming()
if not enabled then return end
--check weapon hit force and put in table
local weapon = localplayer:get_current_weapon()
local force = weapon:get_vehicle_force()
if force < 100000 then
weapon_data[weapon:get_name_hash()] = force
weapon:set_vehicle_force(99900000)
end
createVehicle(joaat("Insurgent2"), (localplayer:get_position() + localplayer:get_heading()*4) + vector3(0,0,1))
end
local hotkey
local function carAPult()
if not localplayer or localplayer == nil then return end
enabled = not enabled
if enabled then
--register hotkey to right click for continually spawning cars
hotkey = menu.register_hotkey(1, spawnCarWhereAiming)
else
--reset weapon hit force from table
local weapon = localplayer:get_current_weapon()
weapon:set_vehicle_force(weapon_data[weapon:get_name_hash()])
--unregister hotkey
menu.remove_hotkey(hotkey)
end
end
menu.add_toggle("Enable Vehicle Gun", function() return enabled end, carAPult)
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thanks
hy i enable your script…. and also am shooting but its nor working???
it works only on FreeMode like not on Heist Time , and Also it wont shoot on the sky
yes, i understand you, but it also njot working on freemode
it syas BAD ARGUMENT#! VEHICLE GUN
please check if the script is copied completely and then re load the scripts
Thanks for this Script
your welcome
hey i wanted to ask if you could make it so that you can change the vehicle your shooting